Ophilus

A dream is not a world
until someone else is in it.

The first multiplayer world model. Multiple players, one coherent reality, generated in real-time.

* The film
OPHILUS - OFFICIAL FILM
1080P
0:00
1:00
[ promo film - 1080p ]
* How it works

From description to shared reality

World models don't just render: they understand. Ours predict how environments evolve, how actions create consequences, and how multiple agents coexist in one generated reality.

1

Describe

A text prompt defines the world: its look, its rules, its physics. Natural language is the interface.

2

Generate

The model creates a coherent, interactive 3D environment in real-time. No assets, no rendering pipeline.

3

Inhabit

Multiple players enter the same world. Every action is reflected for everyone, simultaneously.

4

Expand

The world grows with every step. Explore in any direction: always new, always consistent.

What makes it possible
01

Multi-agent coherence

N players, one world, zero contradictions. Every perspective is generated simultaneously, spatially and temporally consistent across all viewpoints.

02

Proprietary data engine

Millions of synchronized multi-agent interaction frames across diverse 3D environments, capturing how players move, react, and reshape worlds together.

03

Infinite generation

No levels. No boundaries. No repetition. The world grows as you explore it, coherent with everything you have already seen.

* Applications

Infrastructure for simulated realities

A multiplayer world model isn't just entertainment. It's infrastructure for any domain that needs shared, interactive simulation.

Next-gen gaming

Infinite, unique game worlds generated on demand. No two players ever experience the same world.

Multi-agent training

Realistic, diverse environments for training embodied AI agents at scale without physical infrastructure.

Interactive media

Films and stories you don't just watch. You step into shared narrative experiences in generated worlds.

Social in dream

Drop into a generated world alongside others: genuine co-presence inside one shared reality, not avatars in a lobby.

* By the numbers

Built for scale, designed for reality

Simultaneous consistent viewpoints
World size - no boundaries
≈0
Generation latency
* Credits

Research lab

Research Leadmulti-agent coherence
Generationreal-time world synthesis
Data Enginesynchronized corpus
Graphicsneural rendering
Embodimentagents, RL & simulation
* Early access

"The real world model is other people."

Enter the shared world: researchers, game studios, and simulation teams are already in.