Ophilus shared AI worlds across games, simulation, robotics and embodied AI
* Ophilus

The data foundation for next-generation intelligent worlds.

We build engine-grade interaction data, controllable environments and evaluation systems, grounded in deep expertise in multiplayer and interactive systems.

* Who we are

AI can generate what a world looks like. We focus on what happens when many people or agents act inside it.

Our strength is in multiplayer and interactive systems: preserving identity, location and causality as participants act and environments respond. What one person or agent changes must become a consequence others can observe and inherit.

We turn that foundation into controllable environments, synchronized single- and multi-agent interaction data and evaluation systems for world models, video generation, simulation, robotics and embodied AI.

Read our approach
Yahaha and Ophilus
* Built on Yahaha

From building worlds to teaching AI how they work.

We build on Yahaha's multiplayer game engine, creator tools and live product experience. This foundation gives us controllable environments and real interaction from which engine-grade data can be produced.

  • 01Multiplayer engine and runtime
  • 02Global creator ecosystem
  • 03Controllable environments
  • 04Years of live interaction
* What we build

The infrastructure behind multi-agent interaction.

Multiplayer interaction data
Multiplayer interaction data
Controllable shared environments
Controllable shared environments
Evaluation systems
Evaluation systems
Shared AI worlds
Shared AI worlds
* Public proof

Khora

Khora shows how multiple players can act inside one generated world while their views remain aligned in real time. The multi-agent world model is being advanced through an ongoing collaboration between Ophilus and RhOS.ai.

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Eight players · One shared generated world
* Our mission

Turn interaction into intelligence.
Turn intelligence into worlds.